Type Constructor Speedup

GLSL type constructor generation has now been moved from run time to compile time. This decreases the amount of processing required for shaders using them, and probably allows for better JIT compilation. The end result is a pretty substantial increase in performance when fragment shaders make use of type constructors.

This entry was posted in cWebGL. Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>