cWebGL - Demo 14

Copied from original lesson at http://learningwebgl.com/blog/?p=1658



Initializing…

Loading world…

Show specular highlight
Use lighting
Texture:

Material:

Shininess:

Point light:

Location: X: Y: Z:
Specular colour: R: G: B:
Diffuse colour: R: G: B:

Ambient light:

Colour: R: G: B:

Galvanized texture courtesy of Arroway Textures.
Earth texture courtesy of the European Space Agency/Envisat.