cWebGL v0.3.0 has been released on Google Code here.
Highlights include:
– A reworked driver structure allowing the use of alternative rendering methods. A Stage3D flash driver is in development. A native WebGL driver is also in development (for debugging the software WebGL and gl layers).
– Asynchronous software rendering. Overall performance will decrease slightly, but the tradeoff is a massive improvement in browser responsiveness.
– Miscellaneous rendering improvements. Most of the demo artifacts have been eliminated.
– Automatic performance tuning functionality has been removed. Ideally, this should be handled at the application level.
[update]
cWebGL v0.2.5 has been changed to v0.3.0.