Copied from original lesson at http://learningwebgl.com/blog/?p=1658
Initializing…
Loading world…
Show specular highlight
Use lighting
Texture:
Material:
Shininess: |
Point light:
Location: | X: | Y: | Z: |
Specular colour: | R: | G: | B: |
Diffuse colour: | R: | G: | B: |
Ambient light:
Colour: | R: | G: | B: |
Galvanized texture courtesy of Arroway Textures.
Earth texture courtesy of the European Space Agency/Envisat.